Simon starts with higher firerate for all disciplines ("mastery" perks) and brief mana regeneration (0.5/sec via "talented" perks). However, such small advantages come at a price:
- Initial health pool is lower (50 HP)
- Level up health bonus is halved (rounds down to 2 HP per level)
- Potions restore only half as much health (5 HP per potion)
- Knowledge gems grant only half as much experience.
As the result, firerate bonuses mean easier early floors, but the advantage slowly fades due to experience and health handicaps.