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Simon starts with higher firerate for all disciplines ("mastery" perks) and brief mana regeneration (0.5/sec via "talented" perks). However, such small advantages come at a price:

  • Initial health pool is lower (50 HP)
  • Level up health bonus is halved (rounds down to 2 HP per level)
  • Potions restore only half as much health (5 HP per potion)
  • Knowledge gems grant only half as much experience.

As the result, firerate bonuses mean easier early floors, but the advantage slowly fades due to experience and health handicaps.