List of rooms[]
Icon | Name | Description |
---|---|---|
Starting Room | Starting room of each floor. Contains a random weapon. | |
Boss Room | Contains the boss and also the portal to the next level. Needs portal key to activate. | |
Portal Key Room | Contains the portal key needed to start the boss and finish the floor. No enemies, but may contain traps. | |
Treasure Room | Always has a treasure box. Treasure box can contain enemies, perks, weapons or other items when approached. | |
Hazard Room | Contains obstacles or traps but contains no enemies, usually connected to multiple rooms. | |
Challenge Room | Features a long obstacle course with a treasure chest at the other end. | |
Lore Scroll Room | A library with a lore scroll and many stacks of books. | |
Shrine Room | Eldergod shrines for donating health, mana and nothing for random positive or negative effects. | |
Secret Room | Hidden behind breakable walls, contains a perk and lore regarding previous game projects. |
List of room modifiers[]
Affects Weapons | |||
---|---|---|---|
Blue Crystal | Spells: -50% mana usage Others: +100% mana usage |
Adrenaline Rush | Increased attack rate |
Green Crystal | Staves: -50% mana usage Others: +100% mana usage |
Out of Breath | Decreased attack rate |
Red Crystal | Alchemy: -50% mana usage Others: +100% mana usage |
Fragility | Quad damage for everyone |
Blue Moon | Spells: +50% damage Others: -50% damage |
Wand Challenge | You can only use your wand. Increased damage |
Green Moon | Staves: +50% damage Others: -50% damage |
Every Shot Counts | Significantly decreased attack rate and increased damage |
Red Moon | Alchemy: +50% damage Others: -50% damage |
||
Affects Enemies | |||
Infirmary / Resting Room | Weaker enemies | Prison Cell | Slower enemies |
Runes of Protection | Tougher enemies | Time Distortion | Faster enemies |
Magic Affinity | Maximum mana shield, stronger enemies | Carrot Rain | Carrots spawn after death |
Hatchery | Small enemies | Necromancy | Enemies are respawned once |
David & Goliath | Tiny & big enemies | Elite Guard | Champion enemies |
Doppelganger | Enemy spawns twice | Flatulency | Toxic enemies |
Behemoth | Giant enemies | ||
Affects Player | |||
Hiccups | Random uncontrolled hopping | Numb | No mana or health bars |
Juggernaut | Move slower, do more damage | Hard Earned | Double experience. Half damage dealt |
Sixth Sense | No crosshair | Magic Pressure | Lower walk speed |
Affects Room | |||
Lights Out | Reduces the visibility of the player. | Wet Floor | Lots of sliding due to low friction; does not affect jumping |
Affects Drops | |||
Practical Lesson | Extra experience, no drops | Prohibition | No health potions dropped |
Piñata | More drops | Tea Party | Lots of health potions |
Others | |||
Nostalgia | Pixelated graphics | Next Gen | Reality is red and blue. (lots of brown and bloom) |