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Each character (hero) has:

  • Active Skill which can be used at any time during gameplay;
  • Passive Bonus that is always in effect, unlocked at Mastery Lvl 3;
  • Special Effect, which enhances their Active Skill and is unlocked at Mastery Lvl 6

Heroes are further differentiated by having different base stats, such as more mana for a specific category of weapon.

List of heroes[]

Heroes are listed below in the order which they are unlocked in the Campaign game mode. The mana stats listed were taken from the Classic game modes, which can be different from the Campaign stats (the latter can be affected by Laboratory upgrades).

Name Ability Stats Lore
ArgoPortraitZ2.png
Argo
Apprentice
Bonus
No modifiers
Skill
Syphon: Instantly attracts all items in range dropped by enemies
Passive
+20% to Experience from crystals
Special
Syphon: Get Barrier for every item syphoned
100 Health
50 Wand
100 Spell
100 Staff
100 Alchemy
Argo was the last apprentice admitted in the Brotherhood of Daedolon, and one of the few survivors to the Downfall.

His goal is to bring the old splendor back to the order. His basic training confers him a set of balanced skills, with no specific strengths or weaknesses.

CarinaPortraitZ2.png
Carina
Apprentice
Bonus
No modifiers
Skill
Shove: Repels and damages nearby enemies
Passive
-15% to Mana usage
Special
Shove: Repelled enemies become Cursed
100 Health
50 Wand
100 Spell
100 Staff
100 Alchemy
Carina was the youngest member ever to be accepted in the Brotherhood, which is proof of her great talent. Ashamed by the infights that led to the order's demise, she intends to start over and avoid repeating the same mistakes.

Her talent allows her to summon an energy wave that repels nearby enemies.

KiraPortraitZ2.png
Kira
Rogue
Bonus
5% higher Speed
Enemy Drop Rate increased by 10%
Skill
Shroud: Hides your presence, preventing enemies from targeting you for 5 seconds.
Passive
+10% to Fire Rate
Special
Poison nearby enemies while Shroud is active
80 Health
50 Wand
100 Spell
100 Staff
100 Alchemy
With a bold character that put her in trouble more often than not, Kira did leave the Brotherhood to offer her services as a Free Agent. Now that the order is in shambles, she has come back to help.A master of stealth, she can hide and become unnoticed.
JacobPortraitZ2.png
Jacob
Cultist
Bonus
Base Damage reduced by 20%
Enemy Drop Rate increased by 10%
An additional choice is shown when choosing an Oath
Skill
Sacrifice: Spend 5% of your Health and get higher Damage and Fire Rate with no Mana usage
Passive
Recover 20% Mana when using Sacrifice
Special
Sacrifice: +25% to Mana, Health and Barrier drop rate
100 Health
50 Wand
80 Spell
80 Staff
80 Alchemy
Zealous worshipper of the Dark Gods, Jacob joined the Brotherhood after a Pact of Honor. Or maybe he's just plotting to infiltrate the order to betray them later. Moreover, Jacob enjoys upsetting his new colleagues.

Although unable to control magic weaponry with ease, his dark pacts and sacrifices confer him huge power boosts that make up for it.

GlyndorPortraitZ2.png
Glyndor
Battlemage
Bonus
20% more Health from potions
Reduced Speed by 10%
15% less Mana from Crystals
Mana loss over time
Skill
Shell: You become Invulnerable for 6 seconds. While Shell is active, damage received is converted into Mana
Passive
-29% to Mana loss rate
Special
Shell: +14% Mana conversion rate
120 Health
50 Wand
80 Spell
80 Staff
80 Alchemy
Glyndor is an elder wizard from the North, seasoned in countless battles against evil creatures. He's spent more time of his life battling than sleeping, and doesn't have any intention of passing away on a bed.

His fervor allows him to canalize incoming damage into mana, but his advanced age has paid its toll and he's unable to keep that energy for long.

ErisPortraitZ2.png
Eris
Necromancer
Bonus
+20% Curse Damage
Health from potions reduced by 25%
Experience gain reduced by 10%
Skill
Raise Undead: Summon 3 Skeletons that will fight for you
Passive
+20% Damage to Cursed enemies
Special
+5% Skeleton Health and Damage per experience level.
60 Health
50 Wand
80 Spell
80 Staff
80 Alchemy
Eris is the last member of a long lineage of wizards dedicated to the forbidden art of Necromancy. Subject to heinous experiments by the Dark Lord, her powers were strengthened by a great deal, at expense of part of her soul.

She's able to raise the dead and make them fight for her, but her fragmented soul limits her learning skills and energy.

RigelPortraitZ2.png
Rigel
Acrobat
Bonus
7% higher Speed
Starter weapon is a Staff
Staff: +10% Damage, +20% Mana from crystals
Alchemy and Spells: -10% Damage
Skill
Vault: Rigel starts a powerful leap and enhances his senses while in the air.
Passive
+10% Staff Fire Rate
Special
Vault: No Mana usage while the effect is active
60 Health
50 Wand
50 Spell
120 Staff
50 Alchemy
Rigel left the Brotherhood years ago to enjoy a life free of worries. Cheated and almost killed by the corrupt Ukyon, and with half of his body scarred, Rigel has returned to the Brotherhood to help stop him.

His outstanding agility and staff mastery give him the upper hand in combat, making up for his overall fragility and poor knowledge of other magic disciplines.

MargaretPortraitZ2.png
Margaret
Alchemist
Bonus
Starter weapon is Alchemic
+20% Alchemy Fire rate
Staves and Spells: -25% Mana from crystals
Skill
Flask Toss: Throw an explosive flask. Its element is randomly chosen between Fire, Ice or Poison
Passive
Health potions recover some Mana
Special
Flask Toss: Recover 5 Alchemy Mana for every enemy hit
100 Health
50 Wand
50 Spell
50 Staff
120 Alchemy
A talented alchemist, with a sickly obsession for precision and perfection in her research.

Despite that, she hasn't lost the spark of curiosity that urges her to experiment and create strange devices and formulae.

NadjaPortraitZ2.png
Nadja
Paladin
Bonus
Start with 25 Shield
Speed decreased by 10%
Dash recovery increased by 54%
+10% simultaneous enemies on fights
Skill
Shield Bash: Frontal charge that damages and Stuns enemies. Recover 5 Shield points
Passive
+20% Shield regeneration speed
Special
Shield Bash: +3 Shield recovered per enemy hit
90 Health
50 Wand
80 Spell
80 Staff
80 Alchemy
An orphan since she was little, Nadja spent her childhood in an abbey, learning the ways of the faith.

When her innate magic capabilities bloomed, Nadja decided to leave the abbey and become a Paladin, travelling across the world sharing her wisdom and protecting the weak.

SiriusPortraitZ2.png
Sirius
Warlock
Bonus
Starter weapon is a Spell
Spell Damage increased by 20%
Fire rate of all attacks decreased by 15%
Skill
Blaze: Fire Beam that damages and burns enemies
Passive
-20% Fire mana usage
Special
Blaze: Recover 4 Mana when damaging enemies
100 Health
50 Wand
100 Spell
60 Staff
60 Alchemy
Despite his outstanding talent for wizardry, Sirius was never properly instructed, and spent years using his talent for burning things and earning a living. A few years ago, the elder Librarian Nazar adopted him as a disciple, hoping to teach Sirius some discipline and wisdom.

However, Sirius' fascination with fire was far too great, and after a fire that caused the loss of three incunable tomes, Nazar treated him as a lost cause and expelled Sirius from the Library.

KrazPortraitZ2.png
Kraz
Monk
Bonus
Wand Damage increased by 80%
Wand Mana regeneration decreased by 50%
Damage of main weapons decreased by 20%
Skill
Trance: Temporary heightened senses and increased Wand effectiveness
Passive
+20% Wand Damage
Special
Defeating an enemy during Trance increases its duration by 1 second
100 Health
50 Wand
40 Spell
40 Staff
40 Alchemy
Former Novice of the Daedolon Brotherhood, Kraz is the only survivor of the Ziggurat trial that wasn't admitted in the Order, because of a forgery of the Examiner's Seal. Disgraced, Kraz retreated to a faraway temple, to cultivate the spirit and elevate it to a superior plane of existence.

After years of meditation and training, Kraz has decided to come back to the Brotherhood and take the test again, without cheating this time.

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